Link’s Eyes Were Supposed To… What?

Justifying Link’s huge eyes never looked so good.

Take a second to imagine an Icarus in The Legend of Zelda.

Toon Link in The Legend of Zelda: The Wind Waker

Now read this. In an interview with GameSpot, Wind Waker developer Satoru Takizawa (not to be confused with Satoru Iwata) considered having Link’s eyes shoot out lasers to justify their huge size. The reason behind it does make a lot of sense, though: Link’s eyes are unreasonably large in the game, making this iteration of the character stand out from the crowd. And I guess turning him into a laser-shooting island kid was Nintendo’s way of making it make sense.

“Now that the eyes had gotten much larger, we wanted to make their facial expressions richer by increasing the number of patterns for the eyes and mouth. Partway through, we even talked about having beams come out of those eyes!”

Satoru Takizawa, GameSpot

He went on to say that Zelda creator Shigeru Miyamoto wanted a reason to justify Link’s abnormally giant eyes, but quickly took it back by saying that laser beams couldn’t have worked out in the end.

“I don’t think [eye] beams were really an option, though.”

Satoru Takizawa, GameSpot
Link and Zelda fighting Ganondorf together in The Legend of Zelda: The Wind Waker

I kind of wish Link could shoot out lasers, though… Imagine Ganondorf getting sizzled down by Link’s eyes and not the Master Sword. What would that look like?

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